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News PostLatest Battle screenshots

 [FBG] D1gN1tY (270 posts, Admin) at 5/26/2009 12:31 AM
Many of you are already aware that we are very close to releasing the new FBG Plug-In which is currently in the finishing stages of pre-release testing.

We’d mentioned before that this is a huge milestone for us, the server administrators and the FBG community in general. In the meantime, we've got some new screenshots of the new Battle format:

New Battles Screenshot 1
New Battles Screenshot 2
New Battles Screenshot 3
New Battles Screenshot 4
New Battles Screenshot 5
New Battles Screenshot 6
New Battles Screenshot 7
New Battles Screenshot 8

If you look closely at the Battle interface screenshots, you will notice the zoom slider in the top left hand side of the screen. These ten different zoom levels vastly improve the navigational experience and really are something to behold.

You will also notice that in some of the screenshots the territories that are selected are red. In this new build, hovering the mouse over any territory, at any zoom level will highlight that territory.

These kinds of features were highly requested when we used to run the old Battle format but building them into a browser was previously impossible. We’ve re-written that interface entirely and this has given us the chance to build in these great tools from the outset.

Needless to say, we are very pleased with the progress we are making. With the core diplay components now running smoothly, we’re able to concentrate on the database work and rules which means that everything is moving a lost faster now.

We’re sorry that we cannot yet commit to a live release date. There’s no point throwing out specific dates until we can be absolutely sure that we can meet them - hopefully these screenshots will help you realise just how much progress we're making.

We're currently planning for a Summer break release – we’ll see.

Ok... back to work!

D1gN1tY

P.S. A BIG thank you to all of our Supporters that continue to sign up - we're building all kinds of extra stuff just for you guys :)
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    RE: Latest Battle screenshots

     -[SF]- Moonlight (1,010 posts, Moderator) at 5/26/2009 9:38 AM
    That battle thing is sick

    Now you are building new features when my supporter status is about to expire? xD

    I think, me and my clan shall prepare a new active team for the upcoming battles
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    RE: Latest Battle screenshots

     -[SF]- Viper (43 posts, Supporter) at 5/26/2009 9:51 AM
    Once again, awesome job guys keep up the good work and let us battle very soon :)
    And posted on our site: http://www.steamfriends.com/news/4132/finalbattleground-sneak-peak
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      RE: Latest Battle screenshots

       *zeal* Mart (504 posts, Moderator) at 5/26/2009 11:24 AM
      Well done, saw that u included an asian time frame. Did you guys already managed to get settled in Asia?

      Cheers m8ts looks good
      --
      Even Shakespear had Css: "To B or not to B?"

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        RE: Latest Battle screenshots

         -TgG- TheTrueKiller (92 posts) at 5/26/2009 1:11 PM
        nice screen shots.
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        Visit us at www.thegreatergood.co.uk
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          RE: Latest Battle screenshots

           [FBG] D1gN1tY (270 posts, Admin) at 5/26/2009 1:40 PM
          We'll need to run some demographic analysis to decide when to release the Battles for the Asia timezone. The good thing is... we can run multiple Battles in different timezone simultaneously - the only challenge for Asia is the chinese translation (yikes).
          --
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            RE: Latest Battle screenshots

             -TgG- Twitch™ (18 posts) at 5/26/2009 5:39 PM
            so clans will have 2 play each other i dnt get it..... cos, smaller clans wont be able play clan matches. however it does look so advanced 2 the other and shud be fun. nice work guys
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              RE: Latest Battle screenshots

               [FBG] D1gN1tY (270 posts, Admin) at 5/26/2009 10:45 PM
              Well... smaller clans have the choice to either work with other clans towards a common goal (which would technically be an alliance) or choosing to capture and hold a smaller number of territories and holding them against the masses.

              That said, a clan strategy could mirror their general clan gaming style... so a clan that only likes to play the occassional match would be better to capture a territory they call "home", drop as many troops in there as they can (funded by Plinks), select a favourite map and wait for anyone foolish enough to challenge them. Pick an island somewhere in the south pacific and you'll likely remain unchallenged at most times... but pick Berlin, Washington DC, Paris etc and you will be a major target for bigger, more aggressive clans (because of their leaderboard value).

              The new Battles are likely to last many, many months (possibly even years depending on how things develop!) and there are many diverse playing styles and types of clans that will ultimately shape the ownership of the world.
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                RE: Latest Battle screenshots

                 *zeal* Mart (504 posts, Moderator) at 5/26/2009 11:53 PM
                but aint it nice to set achievements like global board winner europe august DJR ig.

                Otherwize it doesnt seem rewarding to play? and will there be loss of troop odds and stuff like that? and can u ig. attack with 5k troops 15k of troops and lets say u beat them with 16-0 uve won the territory?

                These are things which still make me curious :)

                but than again, i think u will sort these issues quite easily :)
                --
                Even Shakespear had Css: "To B or not to B?"

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                  RE: Latest Battle screenshots

                   [FBG] Skitz (1,015 posts, Admin) at 5/27/2009 4:40 AM
                  Twitch™ wrote:
                  so clans will have 2 play each other i dnt get it..... cos, smaller clans wont be able play clan matches. however it does look so advanced 2 the other and shud be fun. nice work guys


                  Just to add, a clan's ability to participate will not necessarily be determined by it's size, once you have 5 members (enough to play a match) then that's all you need.

                  The battles will also cater for clans of varying skill levels and varying availability by having territories with different leaderboard point values. If you are not a high skill clan you can adopt a strategy of capturing multiple lower valued territories with the knowledge that high skill clans probably won't go near you, so you will only be up against clans of similar skill level. If you are a high skill clan you can instead go for a few key high value territories.

                  The plan is to cater for as many clans and clan types as possible, from the hard core high skilled guys playing every day, to the casual gamers who enjoy the odd match and all this will all be within the one battle, making for a very interesting contest indeed.

                  Mart wrote:
                  but aint it nice to set achievements like global board winner europe august DJR ig.

                  Otherwize it doesnt seem rewarding to play? and will there be loss of troop odds and stuff like that? and can u ig. attack with 5k troops 15k of troops and lets say u beat them with 16-0 uve won the territory?

                  These are things which still make me curious :)

                  but than again, i think u will sort these issues quite easily :)


                  Achievements is certainly an area we have talked about when planning all this and is something we will be adding to all the time I think. If you do something rather special we believe it should result in a little glory! :)

                  On the issue of match scores, it is something we looked at and talked about. One of the problems with using a match score in that way is it adds complexity to the system that may not be clear to users both on the web site and while playing ingame. While it is a possibility later on when our main user base is up to speed with the new system, for initial release I think it may be a step too far.

                  There is also a potential problem when using a match score in a manner other than a win or loss in that it may (depending on implementation) require clans to finish out a clan match entirely even when the match has been won by one of the teams. This could be a problem if some clans have a lot of matches scheduled and they fall behind a little as they will have little opportunity to catch up on that lost time.

                  Good points and good feed back, certainly food for thought :)
                  --
                  FBG Admin

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                    RE: Latest Battle screenshots

                     *zeal* Mart (504 posts, Moderator) at 5/27/2009 8:08 AM
                    Skitz wrote:

                    Achievements is certainly an area we have talked about when planning all this and is something we will be adding to all the time I think. If you do something rather special we believe it should result in a little glory! :)


                    I do loads of special things ;)


                    Skitz wrote:

                    using a match score in that way is it adds complexity


                    So the way it looks now, there will be no plink calculations and etc. So it simply will be like ig. Rs6 will have 40k troops on Togo 1. And lets say DJR has to attack them with also 40k of troops. If we win, no matter 16-1 or 16-14. At the end of the war, DJR will have 40k troops on Togo 1.

                    But cheers skitz :* tnx for answering.

                    Regards Mart :)
                    --
                    Even Shakespear had Css: "To B or not to B?"

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                      RE: Latest Battle screenshots

                       -[SF]- Viper (43 posts, Supporter) at 5/27/2009 8:37 AM
                      Quote:
                      So the way it looks now, there will be no plink calculations and etc. So it simply will be like ig. Rs6 will have 40k troops on Togo 1. And lets say DJR has to attack them with also 40k of troops. If we win, no matter 16-1 or 16-14. At the end of the war, DJR will have 40k troops on Togo 1.


                      That wouldnt make any sense at all if that was true.
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                        RE: Latest Battle screenshots

                         \DJR/ Dougle (1,070 posts) at 5/27/2009 10:05 AM
                        there is a random ellement involved which means the attackers lose a certain amount of men, i dont beleave it is connected to the margin you win by though although it is something i know the admins have talked about.
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                          RE: Latest Battle screenshots

                           -[SF]- Viper (43 posts, Supporter) at 5/27/2009 10:31 AM
                          Yeah exactly thats what i thought.
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                            RE: Latest Battle screenshots

                             *zeal* Mart (504 posts, Moderator) at 5/27/2009 12:43 PM
                            but shouldnt it be weird that ig u play wars both for 40 k troops the 1 you win with 16-0 and u lose ig. 35k troops and the other you win with 16-14 and u lose 5k troops.

                            So a random element i would say would be even worse in my opinion... ?

                            So thats why i was wondering, if there was some rate.. just some easy one if you win 16-0 ull lose 10% of your troops 16-1 15%.. i think it would be the best to implement it like this or just the winner takes it all..

                            Random is just sometimes unfair.

                            Tho if u random ig. 1-11 often enough u should come up with 6 as factor.. So that would even it.. it only be unfair if u would win everything with 16-0 and u still lose 90% ig. of ur troops :P
                            --
                            Even Shakespear had Css: "To B or not to B?"

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                              RE: Latest Battle screenshots

                               |NiF| Bobby Bruce (82 posts, Moderator) at 5/27/2009 3:04 PM
                              The way I understand it, if you want to capture a territory you have to balance how much Plinks you are willing to risk in order to capture it. From one of the screenshots I saw an approx number of casualties to be expected ie lost troops (plinks). I imagine the bigger the force you use the less casualties you take ie stake more plinks/ troops to reduce losses. However this ethos is firmly based on the fact that you believe you can win the battle ;) So its a balancing act of managing your pot of plinks to take/ defend as many territories as poss.

                              However, surely this casualty figure shouldnt be random but a ratio determined figure ie If I stake 40,000 troops to take a territory defended with 40,000 troops I should expect (after winning the battle) to recieve 50% losses (20,000 casualties) but if I attacked with 60,000 troops that casualty figure would come down to 25% losses. Otherwise there is no point in staking anymore than the defending amount of troops.

                              Anyway, great job guys, really looking forward to its release.
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                              RE: Latest Battle screenshots

                               [EuCss| Virtual (100 posts) at 5/27/2009 3:05 PM
                              Was just the thing I was thinking Mart..... The result of the match should be in calculating the loss of troops (if possible to implement).... It will even give 1 element more in tactics for future attacks (something for old battles fans ;) ).

                              "There is also a potential problem when using a match score in a manner other than a win or loss in that it may (depending on implementation) require clans to finish out a clan match entirely even when the match has been won by one of the teams. This could be a problem if some clans have a lot of matches scheduled and they fall behind a little as they will have little opportunity to catch up on that lost time."

                              I hope it could be possible if a clan wins 16-0 and 5-16 to end a match.... That way every round victory will value even more....


                              Achievements for lets say "best clan of the month" (Im thinking about a clan that has more victories in 1 month with excellent statistic, not the clan with the most territory) will be welcomed with plinks award or something so the whole system will work in the long run and clans will be attracted with 1 more element.....

                              What about if clan cannot participate a match especially if they are the defenders of the territory? Do they lose territory if they dont fight? Something was said in previous threads but nothing solid..... Smaller clans will probably have that problem from time to time.....
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                                RE: Latest Battle screenshots

                                 \DJR/ Dougle (1,070 posts) at 5/27/2009 3:37 PM
                                The plan is for clan matches to be played untill one team wins, so if you are playing mr15, which i beleave will be standard, then as soon as one clan wins 16 rounds it is over.

                                You will have to wait for D1gn1ty or skitz to get back to you guys on the thinking behind troup losses although i beleave it is currently implemented to be random.

                                I personally think that if u win 16 - 0 then you shouldnt lose any troups at all and it should be in a ratio of how many rounds you win in comparison to theirs. If you win say 16 and they win 8 then you lose half your force or something like that.

                                It encourages clans to play their best when they maybe wouldnt need to thus giving spectators something spectacular to watch.
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                                  RE: Latest Battle screenshots

                                   [FBG] Skitz (1,015 posts, Admin) at 5/29/2009 2:07 AM
                                  Hey guys, thanks for all the feedback. There are several possibilities for the troop losses, initially we thought about attack vs defense for the calculation but that somewhat unfairly favors the large clans who can throw around a lot more troops and we really want to reward skill over size. Because this is a part of the code hasn't been written yet, it isn't something we've set in stone just yet.

                                  This thread has brought the issue back up and after some more consideration and the feedback from you guys I think the best implementation would be to use the 'speed' of the victory to determine losses. By speed I mean the number of rounds in the clan match it takes for you to win. So if in a 30 round match it takes 16 rounds to win (i.e. you are 16-0 up) you will have 0 losses as it is the quickest win possible. If it takes 20 rounds for you to win the match (16-4) then you suffer a 10% loss, if the match goes to 16-10 before you win then you have 25% losses, etc. (just sample figures). I think that would solve the problem of some users not wanting to finish out a match but at the same time reward skill (our real goal) and make every round count. Again thanks for the feed back, we do value it.

                                  P.S. if you are challenged and don't defend your territory you lose the territory. It is possible at a later point we could introduce some sort of holiday system where you could take 1 week off every 8 or something to make it a little easier for users to participate given real life circumstances that crop up from time to time. Obvious potential abuse issues with that but possibly something to look at at a future point.
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                                  FBG Admin

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                                    RE: Latest Battle screenshots

                                     -[SF]- Moonlight (1,010 posts, Moderator) at 5/29/2009 7:06 AM
                                    There are some clans like [uGu] Unholy Gaming UK who don't know how the FBG matches work.. We won against them 16-13 then they entered the last round for them, so 16-14.. crap

                                    I think the loss thing when you lose a round is fair for small clans
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                                    RE: Latest Battle screenshots

                                     [EuCss| Virtual (100 posts) at 5/29/2009 3:15 PM
                                    Skitz wrote:

                                    P.S. if you are challenged and don't defend your territory you lose the territory. It is possible at a later point we could introduce some sort of holiday system where you could take 1 week off every 8 or something to make it a little easier for users to participate given real life circumstances that crop up from time to time. Obvious potential abuse issues with that but possibly something to look at at a future point.


                                    I hope I would be wrong but I still have to say it..... This could be a major problem in the long run for smaller clans with less than 15 members.... Even clans with 25+ members have a problem getting people online to play war.... I cant think of a suggestion about that but we will all see how it goes.... But the good thing is: it will be very crowded in first 30 days ;-)
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    RE: Latest Battle screenshots

     -TgG- TheTrueKiller (92 posts) at 5/31/2009 11:17 AM
    If the battle could last up to a year people would get bored and tired after the first 2 months a yearly battle would be terrible plus it will put new clans entering the battle off as they feel that they a huge disadvanage for starting late.

    People will not be able to work on the battle for a year I think 3 months should be maximum duration of any battles. Then 2 months break for collecting plinks.
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      RE: Latest Battle screenshots

       [FBG] Anonissimus (98 posts, Admin) at 5/31/2009 12:45 PM
      It should be more some kind of continuous battle instead of a blitzkrieg. The revenue of plinks while playing at your normal rate as well as the matches should provide an added value to your css experience that keeps you and your clan entertained.
      --
      "She's got boobs, it's not good now anymore"
      M.C.
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    RE: Latest Battle screenshots

     KOROSHIYO (1 posts) at 5/31/2009 1:27 PM
    i really don't care about this all


    the thing what im worried about is HACKER
    HACKERS AND HACKERZZZ

    start creatting an anticheat that works!!

    we are loosing many war points due to fucking hax

    THIS IS BREACH OF CONTRACT

    they SHOULD be banned from FBG for life

    GET THEIR IP
    and adres
    you can solve this
    you have the knowledge to prevent this bullshit

    FIX FUCKING NUBS
    fffs

    DE KANKER AAN ALLE CHEATERS!!
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      RE: Latest Battle screenshots

       [FBG] Skitz (1,015 posts, Admin) at 5/31/2009 4:30 PM
      I agree hackers are a problem, probably the biggest problem there is in CS.S but what we can do about it is limited. The only one who can really stop hackers is Valve as they install the game on each user's PC and have much greater ability to find hacks. FBG doesn't install any programs on players' PCs so the only thing we can do is check things server side and Valve limit what can be done server side.

      We will be making it a requirement of matches that anti cheat measures be taken on servers that run matches and we hope to also work with Steam Bans, but really if hackers are to be stopped it needs action by Valve. You should post on their forums about it, the more people that do the better... maybe they will eventually listen:

      www.steampowered.com
      --
      FBG Admin

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