Twitch™ wrote:so clans will have 2 play each other i dnt get it..... cos, smaller clans wont be able play clan matches. however it does look so advanced 2 the other and shud be fun. nice work guys
Just to add, a clan's ability to participate will not necessarily be determined by it's size, once you have 5 members (enough to play a match) then that's all you need.
The battles will also cater for clans of varying skill levels and varying availability by having territories with different leaderboard point values. If you are not a high skill clan you can adopt a strategy of capturing multiple lower valued territories with the knowledge that high skill clans probably won't go near you, so you will only be up against clans of similar skill level. If you are a high skill clan you can instead go for a few key high value territories.
The plan is to cater for as many clans and clan types as possible, from the hard core high skilled guys playing every day, to the casual gamers who enjoy the odd match and all this will all be within the one battle, making for a very interesting contest indeed.
Mart wrote:but aint it nice to set achievements like global board winner europe august DJR ig.
Otherwize it doesnt seem rewarding to play? and will there be loss of troop odds and stuff like that? and can u ig. attack with 5k troops 15k of troops and lets say u beat them with 16-0 uve won the territory?
These are things which still make me curious :)
but than again, i think u will sort these issues quite easily :)
Achievements is certainly an area we have talked about when planning all this and is something we will be adding to all the time I think. If you do something rather special we believe it should result in a little glory! :)
On the issue of match scores, it is something we looked at and talked about. One of the problems with using a match score in that way is it adds complexity to the system that may not be clear to users both on the web site and while playing ingame. While it is a possibility later on when our main user base is up to speed with the new system, for initial release I think it may be a step too far.
There is also a potential problem when using a match score in a manner other than a win or loss in that it may (depending on implementation) require clans to finish out a clan match entirely even when the match has been won by one of the teams. This could be a problem if some clans have a lot of matches scheduled and they fall behind a little as they will have little opportunity to catch up on that lost time.
Good points and good feed back, certainly food for thought :)
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FBG Admin